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Mycelium Mayhem 

third person fighting game in a tiny world

Our game follows a forest sprite on a mission to combat a spreading infestation of fungus-ridden insects. It's a third-person fighting game where players, embodying the forest sprite, engage in immersive combat to halt the insect horde threatening the ecosystem.

I was one of two artists working on models textures and concepts for this game, I also handled the level design for the game and the animations for the enemy's.

Team Members

Jasmine Perry: modeler, texture artist, concept artist, Lighting

Jackson Smollen: modeler, texture artist, concept artist, animator, level designer

Liam Agius: lead Programmer

Christopher Lawson: Programmer, Audio design, UI, Puzzle Design 

Screenshots

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