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Mycelium Mayhem
third person fighting game in a tiny world
Our game follows a forest sprite on a mission to combat a spreading infestation of fungus-ridden insects. It's a third-person fighting game where players, embodying the forest sprite, engage in immersive combat to halt the insect horde threatening the ecosystem.
I was one of two artists working on models textures and concepts for this game, I also handled the level design for the game and the animations for the enemy's.
Team Members
Jasmine Perry: modeler, texture artist, concept artist, Lighting
Jackson Smollen: modeler, texture artist, concept artist, animator, level designer
Liam Agius: lead Programmer
Christopher Lawson: Programmer, Audio design, UI, Puzzle Design
Screenshots
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