Jackson Smollen portfolio
3D MODELING & SCULPTING, GAME CONCEPT






Games I've worked on
Personal projects

about me

I have always been captivated by the immersive worlds of video games, fueling my drive to pursue a Bachelor of Games and Interactive Environments with a focus on 3D modeling at Queensland University of Technology (QUT). Through my academic journey, I have gained a strong understanding of the principles and techniques of complex 3D modeling. I am proficient in industry-standard software such as Autodesk Maya, Substance Painter and Designer.
But what truly defines me is my desire to grow my abilities. I'm all in when it comes to exploring new techniques, trying out tools, and keeping an eye on the ever-shifting trends when it comes to the realm of 3D modeling. my pursuit for improvement, paired with my attention to detail and a splash of creativity, fuels my ability to create assets that flawlessly align with a project's artistic vision and technical needs.
my go-to gaming experiences revolve around creation and exploration. Think games like Minecraft, Fallout 4, the elder scrolls, and even Halo's Forge Mode. These games have been not only incredibly fun but have also stoked the flames of my passion for creating interesting worlds that are fun to explore, leave people with a lasting impression.
My Skills
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3D modeling
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Texturing
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3D Sculpting
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Animation
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Level Art
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Level design
Software I use









